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 PoCSi433 '01
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PoCSi433 '01

Phenomena of Computer Science in 433

Conference program
Reception precedes BoggleTM presentation
in first video
Welcome Reception
Isaac Kunen
A Computer Analysis of BoggleTM
Craig Kaplan
Boggle is a fast-paced word search game played on a five-by-five grid of letters. To remove any trace of fun from the game, I have conducted an extensive analysis of Boggle, using a newly-constructed software tool. I present the tool and the Boggle insights in provides.
On the Number of Phone Calls to Occupants of Sieg 433 Answered by Someone Other than the Recipient Between 18.2.2001 and 14.5.2001
Isaac Kunen, Sorin Lerner, and Andrew Whitaker
(Presented by Sorin Lerner)
A Measurement Study of Student Space in Modern Graduate Courses
Stefan Sariou Saroui Saroiu
We start by explaining the parallel between monolithic operating systems and modern day Computer Science courses. We then define the concepts of professor space and student space. We present the results and analysis of a one-hour trace of student space in one of the University of Washington Computer Science Courses. We finally conclude that most of the time spent in student space in a graduate course in due to a few of the participant students.
PiMP: Rethinking Hoare Monitors
Richard Dunn
(Presented by Andrew Whitaker)
We describe the design of PiMP, the Pimpant Management Protocol, which utilizes Hoare monitors in a novel way for use in the management and marketing of Hoares. We describe some preliminary performance results from its implementation in the hOS operating system and the 128-bit CHES encription system.
Beyond Moore's Law
Isaac Kunen
Moore's Law is an observation that the number of transistors in a processor, a rough indicator of the performance of a chip, has, for some time, doubled approximately every 18 months. This rule has held true for over a quarter of a century, but cannot hold true forever due to the physical limitations of hardware design. We argue that instead of transistor density or speed we should be looking at the apparent speed, how fast a computer appears to the user. Since the number of transistors is only of tangential interest to the real goal of increasing the apparent speed of a computer, we propose several methods in which this apparent speed can be increased without altering the underlying hardware. Our novel proposal frees us from the underlying physical problems inherent in speeding up hardware, and will let us continue, if not add to, the rate at which process performance increases.
Keynote Address
Steve Gribble
Introduced by Andrew Whitaker
The Impact of Artificial Engineering on the Life of Average Americans
Bart Niswonger, Stephanie Smith
(Presented by Bart Niswonger)
Once upon a time, there was a mad scientist who invented what we call today stroganoff. Everyone ate it, thinking it was food, but little did they know each "noodle" was a highly advanced life form. Eventually these "noodles" joined in solidarity and struck back against the monstrous man -- they tossed them in with some meatballs, and licked their plates clean.
Computer Science: Science or Religion?
Sarah Schwarm and Tammy VanDeGrift
(Presented by Tammy VanDeGrift)
The role of computer science in the academic world is an issue of long-standing debate: is computer science a true science, or is it better classified as a branch of engineering? The arguments on both sides are numerous, and prominent academic institutions disagree on this issue. In this paper, we address another lesser-known but equally important question: is computer science best classified as science or religion?
Tape cars: An experimental study
Steven A. Wolfman and Rachel A. Pottinger
(Presented by Steven A. Wolfman)
After a recent colloquium extolling the virtues of tape as an interface, the authors decided to pursue an experimental study of the medium.
No video available The Snake: Experience and Research
Ratul Mahajan
This paper talks about the author's experiences with the Snake; how it has fundamentally changed the way he works and made him more "productive." It gives insights into how the Snake can be controlled, and how to score big-time using the Snake. The paper also formalizes the Snake control theory. It describes results of a user study, in which users with no prior Snake experience played with the author's Snake. The paper ends with a description of the open research issues concerning the Snake.
No video available Awards presentation
Isaac Kunen

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